![]() The '1 0' was meant to be a shout out to binary, but I regret it because players keep asking what's up with the 10 towers. Objects painted on the ceiling of a dimension appear upside down in game, so I made the schematic, used world edit to flip it, then saved the flipped structure to use in WP. This was fun because the layer was a single schematic set to spawn on every block, then painted as single pixels. Meteors from Applied Energistics really janked up the terrain when allowed to spawn, so I disabled them in the AE config and made a structure containing skystone to paste on the surface using WP custom object layers. The little lakes of water and lava that normally spawn at the surface were disabled by the No Caves! mod. AS stuff was all able to generate normally when minecraft was set to populate the terrain. The very top of the map is at y206 or so, and is a snowy wasteland dotted by the occasional Astral Sorcery structure. I made use of the option in WP to add a ceiling layer to the overworld dimension to make a cave world. ![]() The map took about a month to make, though much of that was experimenting with interactions between modded blocks and WP.
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